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Weekly newsletter #1

Welcome to the first Golden Age of Civilizations newsletter!

You are receiving this email because you look like you played at least two weeks with the Golden Age of Civilizations game and we want to reward your enthusiasm about our game! So that, in the production releases we will grant you the prospective best bonus packages on all servers, stay tuned.

If you are not interested anymore in the Golden Age of Civilizations game, you can unsubscribe this newsletter, we apologize for any inconvenience this email has caused and thank you for understanding... :)
With these newsletters we want to bring you all a bit closer to the game’s development. We hope you’ll enjoy this closer view of what we’re doing.

Table of contents

Finished new features

The workers morale

Each citizen is either happy (H), content (C), unhappy (U) or angry (A). Only the first four workers are naturally content; the rest are naturally unhappy. Some of the buildings and wonders that affect morale through luxury points and workers are made happy when you provide them with luxury. For every two luxury points a city produces, one content worker is made happy or if there are no content workers left, one unhappy worker becomes content or if there are no unhappy workers left, one angry worker becomes unhappy.

Every five cities in your empire add one angry citizen to all of your cities over four citizens, so that you need to improve your cities instead of increase your number of your cities!

Planned features on this week


You can see primitive communities spread across the world at the beginning of the game. Any land unit can enter a village, making the village disappear and deliver a random response. If the village proves hostile, the unit entering simply be destroyed. If they are friendly, the player could receive gold, a science points, an experience points, a military unit (occasionally a settler; and sometimes a unit that the player cannot yet create), or even a new city.

Economy effects of morale

The happy workers are producing 50% more resources on the tiles; the unhappy workers are producing half of the resources on the tiles; the angry workers are not working on the tiles. At the moment the produced resources only displayed and not applied during the calculations.


There are several forms of government with which you can rule your civilization, but none offers complete control. The standard forms of government are: Despotism, Monarchy, Communism, Republic and Democracy.

Under autocratic regimes your citizens readily support the military, as military units stationed in a city can prevent unhappiness by enforcing order, but reduce your trade income through corruption. When granted representative government they are efficient and productive, but demonstrate against the use of military force by becoming unhappy, the only effect is negative — citizens become unhappy when their city is supporting military units which have been deployed into an aggressive stance.

Feature requests of the week

You can found more feature requests on our portal, please submit your feature requests and vote on the existing requests!

Time machine

Time machine - version 0.0.1
Here is our first release, the legendary v0.0.1 from 2014-03-10! :)
Thanks for reading and I’ll see you all again in one week, please feel free to reply us!
You can share this newsletter with your friends! We need to spread through the universe like your soldiers explore the whole world! :)
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