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Biweekly newsletter #5

With these newsletters we want to bring you all a bit closer to the game’s development. We hope you’ll enjoy this closer view of what we’re doing.

Table of contents

Finished new features

Transportation

Land units are loaded onto transport vessels, so that the units can be transportable between islands and continents in the following types of ships: Trireme, Caravel, Galleon, Frigate, Transport, Submarine and Carrier. The loaded units are in L state and the accumulated time will be lost when they are unloaded.

Continents and islands

The transportation feature has enabled the new land generation method which creates continents and islands on the map. The base size of each continent is 32x32 tiles but the coastline is randomized. The distance between continents is 32 tiles but contains small islands.

Placement of players

We've modified the initial placement of the players. Every white tile is a 16x16 map area which is mostly covered by sea and some small islands; every gray tile is a 16x16 map area which is mostly covered by land and some sea. The numbers are the sequence of the registration time of the players.
We will evaulate the experiences about the new map generation and the placement of players.

Expert players

The game engine places the expert and the beginner players to different places, so that the expert area will contain fewer "dead" players and the beginner area will contain fewer "powerful" players.

Support packages

This game is free to play but you can support us by purchasing any of these packages.

Performance improvements

We've made some performance improvements based on the value of response times.

Planned features this week

Government

There are several forms of government with which you can rule your civilization, but none offers complete control. The standard forms of government are: Despotism, Monarchy, Communism, Republic and Democracy.
Under autocratic regimes (Despotism, Monarchy and Communism) your citizens readily support the military, as military units stationed in a city can prevent unhappiness by enforcing order, but reduce your trade income through corruption. When granted representative government (Republic and Democracy) they are efficient and productive, but demonstrate against the use of military force by becoming unhappy, the only effect is negative — citizens become unhappy when their city is supporting military units which have been deployed into an aggressive stance.

Player profile

We will create a rudimentary profile of the players, so that you can upload an avatar and specify a tagline as a description. Later this profile will remain permanent, with achievements and private messages.

Science and gold theft

You can steal science and gold by capturing enemy cities. During the occupy the game engine calculates the proportional share of the science and gold of the enemy player — based on the population of the captured city — and the half of this calculated science and gold will be transfered from the enemy player to you.

Balance of the game

We will review the costs and benefits of all units, buildings, wonders, city settings and calculations. You can suggest any idea about the balance of the game!

Performance improvements

We will make some performance improvements based on the value of response times.

Feature requests of the week

You can find more feature requests on our portal, please submit your feature requests and vote on the existing requests!

History & reward

Thanks for reading and I’ll see you all again in two weeks, please feel free to reply us!

History of our developers' weekly newsletters:

Bonus offers of this newsletter (be wise, you can take one offer every 24 hours):

You can share this newsletter with your friends! We need to spread through the universe like your soldiers explore the whole world! :)
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